The narrative wrapper requires that you play as all five crewmates. The setup is delightfully odd, a strange structure that wisely puts experimentation with Prey’s enjoyable toolbox of skills and weapons first, even if (once again) the narrative payoff is lacking. Something’s gone wrong on the moon, and he has to find out why by running simulations of five base personnel who made it off the base, then recording that data for Kasma. Peter’s been monitoring TranStar’s secret lunar base. ![]() You assume the role of Peter, a hacker working for TranStar’s chief competitor, Kasma Corporation. Mooncrash is a side story, taking place after the base game. The Mooncrash expansion pack remedies most of the base game’s ills and creates the experience I wish I had played last year. However, tedious backtracking and dull combat often muddied Prey’s offerings. I loved exploring the mysterious space station Talos 1 and learning how to bypass obstacles by turning into coffee cups or raising former crewmates to fight my battles. ![]() Arkane Studios’ immersive reboot of Prey was entertaining, even if it lurked a little too long in the shadows of Deus Ex and System Shock for its own good.
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